Platform 17

Back in the early 2010s, I was very into MUDs – text-based multi-player game worlds often hosted on servers accessible only via telnet connections. So I wanted to “modernize” the community by building a browser-based MUD engine.

platform 17 screenshot

This engine platform had a vanilla Javascript frontend, a Python Django backend, a self-hosted Postgres database, and an object oriented design philosophy (as was the case for MUD engines and games).

The last thing I worked on for this project was a Markov Chain chat bot of Bertrand Russell. From the development log:

I've been occupied with packing and other work, so not much done here. But:
  • I updated README.md to reflect current status
  • And made a Bertrand Russell Markov chain bot
    • The source is Russell’s essays scraped from the web. I don’t think this is good enough, so I’ll have to acquire a text version of his Autobiography somehow
    • I used markovify, but I want to come back and implement it from scratch to see what it’s like

A few rooms I’d worked on at the time:

  • Secret Cabin
  • Room of Holding
  • The Interstellar Express
  • The Astral Plane
  • Platform 17

My favorite was the chargen room, The Interstellar Express:

platform 17 interstellar express